Perhaps you're like me and you're not intimately familiar with tessellation and anisotropic filtering; that's fine, because this video for Rise of the Tomb Raider will show you exactly how and why the PC version looks better than the one already out on Xbox One.

As the video below amply demonstrates, the improvements come in areas such as lighting, textures, and surface detail.

The PC version of Rise of the Tomb Raider is available on January 28.

For more on the game, check out Kim's review as well as our Afterwords post-mortem on the Xbox One version with the game's creative director, Noah Hughes.

Game Informer

Matthew Kato

Posted by Vincent Trinh on 4.16.19 6:04 am
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