Last night at The Game Awards, Microsoft and Crystal Dynamics introduced the first of two story add-ons for Rise of the Tomb Raider. Today, the rest of the season pass has been detailed, including an interesting twist on the franchise.
Coming first, on December 29, is a new endurance mode that turns Rise of the Tomb Raider into a wilderness survival game. Lara will have to scrounge for supplies, and everything consumes resources as Lara must stay warm, feed herself, and fend off animals and enemies. It sounds like Don't Starve meets Tomb Raider. You can learn more about Crystal Dynamics' work balancing the survival and action aspects of Rise of the Tomb Raider in our interview from February 2015.
The two story campaigns, launching next year, are yesterday’s newly announced Baba Yaga: The Temple of the Witch and Cold Darkness Awakened. The latter sounds a bit like a 28 Days Later scenario, as some kind of infections sends animals and people into a frenzy.
You can read about the Baba Yaga DLC in our story from The Game Awards. You can also check out our review of Rise of the Tomb Raider for more. The DLC is available as part of a season pass or individually.